![]() Reordered Entities HUD widget to be the last one displayed.Added many many new options to Tracers to precisely control the behavior, such as the tracer color change based on the distance to the target.Added a Text Shadow to HUD which controls the pixel offset of the shadow of all text Impact draws.Added a Elytra option to Auto Armor which prioritizes Elytra over all other possible chestplates.Added a Search option to ClickGUI that highlights whatever modules match your typed query.Added a Reload Chunks option to Freecam which reloads rendered chunks on enable and disable.Added a Skulls option to Auto Armor which prioritizes skull items (such as dragon heads □) over all other possible helmets.Added a Positive option to Flight NCP which prevents void damage on some servers (with strange anticheats).Role colors not being parsed correctly if hex values.Updated Baritone to 1.4.3, fixing Search and various chat commands (1.14.4 only).Fixed Scaffold in 1.14.4 causing equip sound spam ( #1599).Fixed keybinds activating at the same time as search characters ( #1745).Fixed ClickGUI bind going into search box ( #1732).TextLinks not being clickable when right-aligned.set command being unable to set some number values Fixed Alt GUI’s preview player sometimes turning into steve or alex.Fixed Alt GUI background displaying incorrectly while in-game (1.14+ only). ![]() Added basic support for TheAltening ( #1832).Clicking entries in the Macros and Friends GUIs (1.14+) ( #2191).Fixed render module compatibility with alternate view entities.Fixed Elytra+ Control mode being affected by the Speed potion effect.Fixed features managed by “.gui” not being saved.Fixed first letter cutoff in “.plugins” command on 1.13+.Fixed XRay compatibility with OptiFine on 1.13+.Fixed Freecam behavior in 1.14+ to match that of previous versions.Fixed Nametags, Tracers, and 2D ESP not rendering properly when the player’s hand isn’t visible.Fixed Fast Render disable not being applied on 1.13+.Fixed Capes not displaying a full texture on 1.13+.Fixed Self Destruct not hiding the profile version in the debug screen.Fixed HUD coords orientation not respecting Freecam setting.Fixed Auto Walk interfering with Freecam ( #1679).Fixed one tick of keyboard input leaking through to the player while in Freecam whenever a Baritone path ended.Fixed Nametags disappearing when more than 230 blocks above the player (same source as issue 1235 applied to Nametags instead of Tracers).Fixed the “Created by” credits link not working on 1.13+.set not working on submodes of modules (e.g. Fixed ClickGUI arrow key scrolling on 1.12.2.Moved the Impact Capes controls from the Customize Skin GUI to a Capes module in the Render category, with added configurability.Entities are now sorted in Shader ESP, closer ones will actually appear closer.Changed the maximum Gamma in Light from 10 to 12.“Editions” watermarks such as “Impact Premium Edition” are now controlled by an API.A Randomize module that randomly switches between hotbar slots.Added “breadcrumbs” command to save/load/clear breadcrumbs.Added “Active” setting to Breadcrumbs to disable position recording.(1.13+) A File picker GUI to replace the broken Alt Import/Export dialogs.Upcoming (already available to donators) Added The format is based on Keep a Changelog and this project adheres to Semantic Versioning. It can be repaired in the thaumic restorer when needed for the cost of some instrumentum.All notable changes to this project will be documented in this file. Unbreaking III allows the sword to last a lot longer and doesn't create the annoying pauses in your flight. When flying using the sword, you stop momentarily every time the sword gets repaired. On the sword of the zephyr however, use unbreaking III instead. On your armor, it is all well and good to add in the repair enchant. If I need to fly a long distance, I can use the uprising wand focus. The sword allows for limited flight where needed. I have boots of the traveller with the slow fall enchant (I did not place haste on my boots as that would have made them unusable for anything but travel), and have paired that with the sword of the zephyr as my main weapon. The dark blue swirls were a little annoying at first, but not needing to carry a boat load of torches and to easily scan the whole area for mobs, has made things nice and possibly a bit too easy in some respects. That along with aqua affinity, and respiration allows me to easily mine the sea and river bottoms for clay. I have ended up with night vision on my helm, which has been awesome. I have forbidden magic and thaumic explorer in my pack, so it adds a few more enchants. I just got the thaumium fortress armor loaded up with enchants using the enchanter from thaumic tinkerer.
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